Who Still Makes Traditional Games in the Internet Age?

In the Internet Age, Who Still Makes Traditional Games?

Ongoing
Total chapters in original: 478
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When a struggling game company pushes the boundaries of innovation, regulators become their biggest enemy. CEO Xu Meng just wants to create revolutionary gaming experiences—sexy character designs, immersive war simulators, dream-state consoles, and brain-computer interfaces that let paralyzed players dive into virtual worlds. But every breakthrough brings new accusations: safety violations, medical malpractice, even brainwashing conspiracies. As tens of millions of players log into his dream worlds simultaneously, one question remains: is he building the future of gaming, or crossing lines tha…