The new feature, Transcendent Enlightenment, was precisely what the name implied: enlightenment in the ordinary sense.
The design concept was roughly akin to players of a pay-to-win mobile game feeling that their characters were not strong enough, their ascension tiers were too low, their artifacts were subpar, or their operational skills were lacking, and thus choosing to step into the fray themselves...
Through the points accumulated in the "pay-to-win mobile game," they could exchange for mystical and Transcendent knowledge in the real world, and even acquire corresponding materials, advancing from mortals to Transcendents.
Chapter 554