"Let's start with the tactical loopholes."
"1. The rules don't mandate the strength or intensity of the magic you can use in the early stages. For instance, if you use a time-attribute ability right at the start, the Banshee who masters time manipulation will have an infinite advantage..."
"2. The rules fail to encourage offense. No matter how much a duel format tolerates turtling, it should at least encourage attacking to some extent, otherwise it becomes terribly unappealing..."
Chapter 1142